The Division Is Coming to the Tabletop as a Deeply Strategic TTRPG
The gritty universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to develop a tabletop RPG set within the franchise’s post-pandemic landscape. The project has been announced, with a funding drive scheduled to launch in April of 2026.
"This project aims to deliver the franchise’s distinctive tension, strategic depth, and iconic world-building to the table, providing fans a new way to engage with The Division through immersive storytelling and player-driven missions," reads an official release.
Initial offerings will include a starter set, core rulebooks, a GM screen, figurines, and various deluxe editions.
Delving Into The Division's Apocalyptic World
In this universe, a deadly virus called Green Poison was released in NYC, sending the United States into turmoil. As the crisis worsens, society crumbles and hostile groups rise, turning the urban landscape into a warzone. To restore order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the agents come in.
Development on the RPG has been underway for about three years, and it is reportedly finished. The upcoming crowdfunding effort will function as a pre-launch sales platform to reach a wider market, particularly in North America. Manufacturing is slated to begin immediately following the campaign, with shipping projected for later in 2026.
An Innovative Tactical System: The GRIS System
An early look at the system confirms it uses d10s predominantly through its new GRIS system, encouraging a streamlined and strategic style. Agents use skills or traits to assemble a handful of dice, usually from one to five d10s.
- Rather than summing the total, players choose a single “resolution die” from the group.
- This die is then measured against a set challenge number.
- Achieving a natural 10 triggers additional bonuses, such as extra damage or boosted support.
Engagements Focus On Tactical Placement and Situational Insight
Battles stress placement and environmental awareness, reflecting the video games. Factors like cover, elevation, or line of sight have a direct impact dice rolls. This system is designed to favor coordination and clever tactics instead of simple statistics.
A Thematic Wound Mechanic
The way health is tracked adds a interesting thematic twist. Operatives have a wound threshold; taking heavy hits reduces their effectiveness by decreasing the number of d10s.
- At critical condition, an agent is downed, but they’re not unconscious.
- They may still move and take limited actions, simulating the last stand common to many shooter games.
- Any agent in this state must roll on a injury chart, potentially gaining lingering conditions like trauma or mobility-impairing wounds.
A Ready-to-Play Adventure
A free introductory rulebook is promised soon. It includes a ready-to-play introductory scenario called Ashes of Murray Hill. In this scenario, the group spearhead the search for a missing medical team and must thwart an attack by the violent Rikers faction, who have taken over that Manhattan district. Further information and the complete product lineup are expected to be detailed closer to the Kickstarter start date.